Complete information on the towns and settlements of the burgeoning Silver Marches alliance and the many hazards that threaten it highlight this detailed. Come tour one of the most popular regions of the Forgotten Realms world! The just-released Silver Marches accessory by Ed Greenwood and. Silver Marches (Dungeons & Dragons d20 Fantasy Roleplaying, Forgotten Champions of Ruin (Dungeon & Dragons d20 Fantasy Roleplaying.
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It rises from one of the higher knolls near the center of Everlund, visible from almost any part of the city. The just-released Silver Marches accessory by Ed Greenwood and Jason Carl is packed with new and expanded information for players and DMs alike, including adventure sites, spells, monsters, magic items, and prestige classes native to the region.
Some hold the post for many years, others no more than a few days.
Evermoor Way begins at the Bridge Gate and winds its way southwest for hundreds of miles, passing between the Evermoors and the High Forest, north of the Dessarin Hills and offering the most direct available route to Waterdeep and the cities of the Sword Coast. In turn, the army’s “problem” members are often transferred to the Watchblade’s forces. Sundabar’s temple to Tyr and Torm is a fortresslike building facing on the Circle, across from the Master’s Hall.
The Five Gates The city has five gates, each giving entrance to sikver city from a different direction and leading to broad, straight, and well-maintained caravan routes.
Silver Marches – D&D Wiki
At any time anywhere from five to fifteen Harpers may be in residence, attended by a loyal staff and a garrison of twenty elite guardsmen. Sundabar expects attacks and stands ready for them, and calls itself “the rock that shatters orc skulls and dragon jaws alike” as the now-dead Master Thulntarn once put it.
For the Elders of Everlund, joining the league Alustriel proposed was simply a formality — they were already committed to standing with the High Mage of Silverymoon against sklver threats to the peace of the North. Trade Paperback Page Count: The Hall of Everlasting Justice: The High Priest of Corellon Larethian, considered the leader of the elves of the city, is one of the Elders. Food especially grain, livestock, and fruit, which is highly prizedlumber, and textiles. Haunted by malicious dragons, hordes of orcs, and other ferocious creatures, the relentless cold and unforgiving terrain of the Silver Marches promise undiscovered riches and unspeakable danger to those bold enough to venture there.
When Master Embaeris died of his wounds, the people clamored for their hero, Helm. The Council of Six Elders joined the sjlver with the Lord’s Alliance several decades ago and signed the Silver Marches articles of confederation with eagerness, hopeful of greater security for its primary trading road.
The Shieldsar, commanded by the Warblade, sees to wall defenses and patrols throughout the Sundabar Vale. Finally, Sundabar’s deep coffers are frequently used to hire mercenaries and adventurers whenever necessary.
A Vast Frontier Fraught with Endless Peril Siilver by malicious dragons, hordes of orcs, and other ferocious creatures, the relentless cold and unforgiving terrain of the Silver Marches promise undiscovered riches and unspeakable danger to those bold enough to venture there.
Caravan masters know that gaining entry into the city after the gates close can be a tiresome chore, requiring them to consent to tedious and thorough searches of their goods by the city’s guards.
A Shieldsar patrol rides the wilderlands in full armor, armed with longspears, swords, daggers, battleaxes, and shortbows.
For once, the popular choice turned out to be the marrches one. The building is defended by a detail of guards from the Army of the Vale; four soldiers remain vigilant outside the building’s main entrance at all times, and during the periods when the hall is open at least six more soldiers patrol the interior corridors. Out of these miniature fortresses rise some residences and at least one inn Baldiver’s that can function as keeps if the city is ever invaded. Everlund owes its survival to the thickness of its walls the city’s leaders have never failed to keep its first line of defense in good repair, nor to add to the fortifications whenever possiblesome strategic alliances, and its ability to keep Evermoor Way open to caravan traffic.
Inns tend to be spartan; the exceptions here are Baldiver’s a sprawling castle where old warriors are welcomed, and quiet guests preferredThe Firestar Chariot a place of loud revelry every nightMalshym’s House a quiet, clean, place popular with visiting merchantsand The Trumpet 35. luxurious place where guests requesting privacy are left alone, popular with adventurers.
The humans rebuilt the surface keeps and strongholds, and went on to raise mighty walls around their city. To survive, defenses must be strong — but to flourish in the North, humans must establish a balanced realm of military, commercial, and spiritual strength.
The other Elders dislike Draga intensely, but it’s long been the way of the city for Elders to avoid interfering in each other’s selection in order to avoid civic conflict. Stone Shields and Watchful who grow careless, overzealous, or too friendly with shadier citizens marchee transferred to the Shieldsar. The Everfire and the Undercity Steep, winding passages lead down silcer down to the Everfire, a volcanic rift beneath the city. Marauding orcs and monsters plundered the surface portions of the city time and time again during the centuries between DR, the year in which Hlondath fell, and DR, the year in which Ascalhorn, Ammarindar, and Eaerlann succumbed to an army of demons.
Someone will have to catch Draga red-handed in order for the Elders to remove him from the council and appoint a new Keeper of the Bridges. The Hall of Vigilance: Temples to most deities in the dwarven pantheon, particularly Moradin, can be found in the hidden halls of the undercity. Fortress of the Yuan-Ti. The bell is sounded when the city is under attack.
Over time, Sundbarr’s strength dwindled as its folk became less numerous and the mighty lore of old was forgotten.
Complete information on the towns and settlements of the burgeoning Silver Marches alliance and the many hazards that threaten it highlight this detailed survey of one of the most exciting regions in the Forgotten Realms game setting.
Most don’t bother to go through the routine if they arrive at Everlund after sunset, preferring instead to avail themselves of the hospitality to be found in any of a number of inns and taverns that have established a thriving trade outside the city walls for just such occasions. Once surrounded by mighty foundries, the Everfire burns unchained now — many of the great forges that harnessed the rift’s might were destroyed more than a hundred years ago by a sudden surge of the buried fires, and most of these have not been rebuilt.
Eaerlraun is secretly sympathetic to Khelben Blackstaff’s “Moonstars” but on the surface maintains his allegiance to the Harpers of Twilight Hall. Currently this position is held by Vaeril Rhuidhen NG male sun elf Wiz13a quiet voice of moderation and reason who keeps the peace between the council’s more fractious members.
Shieldsar leaders are always wary of being outflanked or ambushed, setting scouts on all sides as they patrol. The clerics serve with the Shieldsar, providing healing and battle-magic for the soldiers of Sundabar.
Like Silverymoon fifty miles to the north, Everlund was in its beginning a simple crossing-place over the Rauvin.
Its taverns tend to sipver rough or rundown. This makes him an unlikely r&d of the elves on the council, who share his respect for the ways of the past. The council is led by the First Elder of the Council, an office granted by vote of the Elders. The Speaker of the Town is the final member of the Council of Six Elders, a citizen elected every seven years to represent the common folk of the city.
Views Page Discussion Edit History. The trade and commerce they attracted gave the dwarves markets for their handiwork and enriched all.